Humans are, by a small margin, the most predominant race on Zalanthas. They are considered the baseline against which all other races are measured, likely due to the human origins of legendary figures like Muk Utep and Tektolnes. Over generations, life in the harsh Zalanthan environment has shaped humanity into an adaptable and often mutated race. While physically unremarkable compared to others, their versatility, wide attribute range, and cultural dominance make them the most flexible and numerous race across the Known World.
In such a brutal world, humans thrive not through natural advantages but through sheer tenacity, social organization, and ingenuity. From noble houses and merchant dynasties to tribal nomads and city slum-dwellers, humans fill every social niche. Mutations - webbed fingers, elongated limbs, strange skin tones - are not uncommon and are often viewed more with resignation than fear. While many other races are locked into narrow cultural roles, humans are as likely to be slavers as slaves, warriors as scholars, zealots as heretics. This broad behavioral spectrum makes them the most unpredictable - and perhaps the most dangerous - race in Zalanthas.
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Maturity: ~20 years
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Average Lifespan: ~60-75 years (up to 80+ in rare, well-fed or highborn cases)
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Death by Old Age: Begins ~70+ years
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Range: 62 to 78 inches (5'2" to 6'6")
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Range: 60-90kg (132-198 lbs)
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Strength: 3d4+7
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Agility: 3d4+7
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Wisdom: 4d4+4
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Endurance: 3d4+7
Humans in Zalanthas exhibit extreme diversity in features:
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Skin: Any tone from pale to ebony; some posses bluish or grey undertones
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Hair: Commonly ranges from light blond to black; unusual shades or full hairlness possible
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Eyes: Any natural human eye color, with red, amber, or grey occasionally seen
Humans are the most flexible race for roleplay and character development. Nearly any personality type, ambition, or social role is plausible - from noble to slave, trader to thief, prophet to madman. This makes humans an ideal race for new players and those wishing to explore Zalanthas without cultural or mechanical limitations.
They are capable of becoming anything they strive toward, and their role in the world - whether as oppressors, survivors, schemers, or heroes - is shaped entirely by player choice.